Unity-MobileGameDevelopment-GameState
- project_files.zip221.18 MB
- 13. Coding a GameOver function to load another level.flv68.55 MB
- 14. Creating a reset function to start at round one.flv66.13 MB
- 15. Moving the player to a random location.flv61.8 MB
- 11. Coding our EnemyKilled function with data checking.flv57.53 MB
- 16. Randomly placing the player in the level based on waypoints.flv52.24 MB
- 12. Creating a function to save all of our stats after a round.flv50.15 MB
- 10. Listening for pausing and adding pause functionality.flv47.89 MB
- 09. Using Yield to pause our script execution for a second.flv46.17 MB
- 17. Cleaning up the WonRound and adding a random spawn toggle.flv44.49 MB
- 05. Using Get functions to let other scripts access our variable....flv44.26 MB
- 08. Beginning the Won Round function.flv43.14 MB
- 06. Connecting our Render Overlay script component.flv39.18 MB
- 03. Consulting our game design document to begin our script.flv33.76 MB
- 04. Coding our Timer and counting down in the Update function.flv33.2 MB
- 07. Adding Update logic to turn the overlay on and off.flv24.49 MB
- 02. Examining our start scene and the scripts that are included.flv15.85 MB
- 01. Introduction and project overview.flv7.73 MB