Udemy - Houdini Game Art - Create foliage for Games with Houdini
UdemyHoudiniGameCreatefoliageGameswith
种子大小:2.25 GB
收录时间:2022-09-14
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- 6. Export and bake for Game Engine/4. Low-Poly mesh creation.mp4238.32 MB
- 7. UnityUnreal showcase/1. Unreal Engine integration.mp4223.23 MB
- 3. Understanding Copy to points/1. Understanding Houdini built-in orientation attributes.mp4214.05 MB
- 2. Modeling the parts of the IVY/1. Meshes from bitmap with the Trace node.mp4177.52 MB
- 6. Export and bake for Game Engine/2. Baking and compositing in Substance Designer.mp4174.67 MB
- 5. Adding variation/1. Leaves variation.mp4137.49 MB
- 6. Export and bake for Game Engine/3. Adding plants to our atlas.mp4136.15 MB
- 5. Adding variation/6. Branches improvements.mp4130.5 MB
- 6. Export and bake for Game Engine/1. Draw and Export our High poly Ivy.mp4122.42 MB
- 8. Conclusion/1. Conclusion and possible improvements.mp4113.84 MB
- 4. Populate the branches with leaves/1. Creating the Spawn points.mp4106.38 MB
- 4. Populate the branches with leaves/2. Simple lights and materials setup.mp484.9 MB
- 5. Adding variation/4. Creating a User Interface for our tool.mp481.19 MB
- 2. Modeling the parts of the IVY/2. Export and setup Meshes for later.mp466.9 MB
- 2. Modeling the parts of the IVY/3. Drawing branches with curves.mp462.19 MB
- 5. Adding variation/2. Randomize spawn points.mp455.21 MB
- 5. Adding variation/3. Adding gravity to the leaves.mp443.71 MB
- 5. Adding variation/5. Spawn variation with VOPS.mp440.59 MB
- 7. UnityUnreal showcase/2. Unity showcase.mp436.52 MB
- 1. Introduction/1. Introduction.mp428.7 MB
- 1. Introduction/2. Planning.mp427.32 MB
- 9. Source files/1.1 IVY_SOURCES.zip.zip5.34 MB
- Udemy - Houdini Game Art - Create foliage for Games with Houdini.jpg57.17 KB
- 3. Understanding Copy to points/1. Understanding Houdini built-in orientation attributes.vtt19.32 KB
- 2. Modeling the parts of the IVY/1. Meshes from bitmap with the Trace node.vtt15.53 KB
- 5. Adding variation/1. Leaves variation.vtt12.64 KB
- 5. Adding variation/6. Branches improvements.vtt11.54 KB
- 6. Export and bake for Game Engine/2. Baking and compositing in Substance Designer.vtt10.6 KB
- 6. Export and bake for Game Engine/4. Low-Poly mesh creation.vtt10.36 KB
- 8. Conclusion/1. Conclusion and possible improvements.vtt9.44 KB
- 4. Populate the branches with leaves/1. Creating the Spawn points.vtt8.58 KB
- 6. Export and bake for Game Engine/1. Draw and Export our High poly Ivy.vtt8.32 KB
- 7. UnityUnreal showcase/1. Unreal Engine integration.vtt8.24 KB
- 5. Adding variation/4. Creating a User Interface for our tool.vtt6.1 KB
- 4. Populate the branches with leaves/2. Simple lights and materials setup.vtt5.98 KB
- 2. Modeling the parts of the IVY/3. Drawing branches with curves.vtt5.91 KB
- 2. Modeling the parts of the IVY/2. Export and setup Meshes for later.vtt5.85 KB
- 1. Introduction/2. Planning.vtt5.62 KB
- 5. Adding variation/2. Randomize spawn points.vtt4.7 KB
- 6. Export and bake for Game Engine/3. Adding plants to our atlas.vtt4.4 KB
- 5. Adding variation/5. Spawn variation with VOPS.vtt3.42 KB
- 5. Adding variation/3. Adding gravity to the leaves.vtt3.15 KB
- Udemy - Houdini Game Art - Create foliage for Games with Houdini.txt2.42 KB
- 1. Introduction/1. Introduction.vtt2.42 KB
- 7. UnityUnreal showcase/2. Unity showcase.vtt2.2 KB
- 9. Source files/1. Sources files.html164 Bytes
- 3. Understanding Copy to points/2. Orientation Attributes.html131 Bytes